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Elliot Four
Elliot Four
Principal VFX Artist
Baltiomore, United States

Summary

Principal VFX Artist with over 10 years of experience specializing in effects for AAA titles using Unreal Engine and Houdini. Proven track record of leading the design, creation, and optimization of diverse effects, from large-scale destruction to intricate spell effects. Highly proficient in shader development and technical art workflows, with a passion for mentoring junior artists and streamlining VFX pipelines.

Skills

Core Software & Engines Unreal Engine (or Unity) Houdini Maya (or 3ds MaxBlender) Nuke Substance Designer Adobe Photoshop Artistic & Technical Proficiencies Real-Time VFX Cinematic VFX Particle Systems (e.g.NiagaraCascade) Destruction FX / RBD Fluid Simulations (e.g.Pyro